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Thread Statistics | Show CCP posts - 3 post(s) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1138
|
Posted - 2012.05.07 11:48:00 -
[1] - Quote
http://i50.tinypic.com/2ez1wz4.jpg
If you want to know more... read all about it, go test and don't hesitate to leave your personal opinion after done. This is one of those moments when it just might be worth to do so. The blog forgets to mention thing or two.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1139
|
Posted - 2012.05.07 15:14:00 -
[2] - Quote
Ranger 1 wrote:Seems like despite huge advantages with the new system, some small bits of functionality need to be added here and there. Top that off with a liberal helping of people complaining because they can't use their clunky work arounds anymore. Pretty optimistic to call them bits small, but if that works for you who am I to say. I find the original idea of one window for everything and no real support for others being quite big "bit" myself.
This is in test server - yes. Dev blog is out - yes. Dev response to fundamental issues - none.
Read the entire comment thread... at least up to page 24 and you get the whole idea what this is about. I'm not whining here just to for whining. In fact I rather would do something else atm :) The details are all there.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1140
|
Posted - 2012.05.07 16:58:00 -
[3] - Quote
CCP Arrow wrote:Hey this is great  I lol'd out loud, oh and I'm reading this thread now, sorry about late reply, we have been monitoring the official feedback thread of the blog over the weekend and are collecting valuable input for iteration tasks as well as setting up User testing sessions to be able to actually observe in action the things you are describing so that the changes and fixes we do will be the right ones. Thank you.
And seriously - I'd really rather be doing something else. Only real reason why am I in forums again is to make people aware about the many not so kewl things which were not mentioned in dev blogs. You guys had wonderful intentions but left to the task assuming that all people would rather use one window than many windows. How ever as pointed in official thread, there are many real in game occasions where one window just won't handle the task you want it to do. Sure - it may do it for some like mr ranger above, or it may do it for majority of casual players. It still doesn't change the fact that it would be huge nerf and inconvenience to great many.
If you address the fact, make a firm statement to do something about it and be kind enough to leave blue post about it - at least I'm done with this whiny part again and carry on to more fun tasks like running in a forest naked only with tinfoil hat on.
...and yes that picture was intended to have some comedy attached to it - I'm not yet ready to stab you guys even soundwave may have told you so.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1142
|
Posted - 2012.05.09 00:25:00 -
[4] - Quote
CCP Soundwave wrote:I'd just like to confirm that "winferno" is indeed going to be awesome. Indeed - at least we won't be barbecuing at the "door" this time 
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1157
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Posted - 2012.05.10 17:49:00 -
[5] - Quote
Now here is a story what will continue and here if the proof for it.
This is becoming to be a bad joke. I am sorry that so many guys got boot from CCP. I am also sorry that they apparently were not the correct ones.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1158
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Posted - 2012.05.10 18:56:00 -
[6] - Quote
Just Alter wrote:Also i personally think inferno is going to be a pretty good expansion, despite everything (they had to make lots of hard choices lately). Yes inferno shall be great expansion as long they postpone the WIN part to the point where it is ready for tranq. Without proper working multi window environment (and I'm not talking about shift+clicking now) it will be disaster.
This post gives some hope, but it also indicates that they still really don't agree and are ready to push forward with unification even without working fix.
This should not be the case. Big things can maybe be fixed afterwards, but that is not what tranq is for.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1159
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Posted - 2012.05.10 20:32:00 -
[7] - Quote
Ranger 1 wrote:
Constructive feedback = good. Very, very good.
I think his post was more directed at those making vocal, vague, obscure complaints... accusing the developers of stupidity... or simply offering opinion on something they obviously didn't actually work with (or at least work with long enough to fully understand).
Yea - thankfully they are not stupid http://i45.tinypic.com/2yunfb6.jpg
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1161
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Posted - 2012.05.10 21:02:00 -
[8] - Quote
So would you think :)
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1162
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Posted - 2012.05.11 09:54:00 -
[9] - Quote
Grath Telkin wrote: EDIT: Also please stop saying you can't open multiple windows, you can, its easy, its like, really easy, christ do you people even try or did you all just go OH GOD IT CHANGED
Thankfully brightest devs got also brightest friends. Where would this world go without them.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1174
|
Posted - 2012.05.11 10:49:00 -
[10] - Quote
Aron Croup wrote:"Nothing to see here? Move along?"
Seriously, it's a new UI. There are as many ways to use a UI as there are people using it - and it will be impossible to accommodate everyone's particular wishes in the first run. Does that mean CCP should stop developing new technology or no longer attempt to improve on the old UI?
Certainly not. It just means you have to be patient and politely point out that you think there's a problem with the new system so it can be fixed in the iterative process.
Read and understand what you're reading then come back here explaining how to be patient and how system can be fixed in the iterative process.
Fact is that from recent UI related things only the ones made by CCP Puncturis and friends have been properly finished and ironed out. They did listen the feedback, address it - and fix it. They also went extra mile by adding/fixing stuff what wasn't in the original plan but helped to archive the goal to deliver properly functioning user experience. Why do you think that the team has made so many new friends lately and the interaction in their threads is so much calmer and nicer?
The problem is not in the people who whine about valid issues. The problem is that constant whining is needed to make things happen in 1st place. Personally I'm willing to talk nicely few days but when the issues are overlooked and it becomes clear that the nail isn't quite sinking in, my patience gets lost very rapidly. I don't want to see more unfinished junk in tranq. Fixing bugs is one thing, but tranq is not test server. Without proper multi window support unified inventory is not ready for game play.
If people have to spend week in forum convincing small group of devs that there is a problem, then there is a problem. All the issues and flaws have been written to at least 3 different threads and they have been explained in great detail. The information is there. Tippia has been very kind and written more than enough replies to enlighten any lost soul and most people who have studied the case will stand firmly behind all of those (and I'm not saying that Tippia's posts are the only one worth reading there - they are just easiest to understand).
This is not how things should be progressing - this particular dev team is efficiently ruining the work of others who are doing excellent work for excellent expansion. Some serious internal discussions should be on going at CCP as we speak. Get the priorities straight to these guys. They are not the end users and their vision should adapt to theirs who are.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1196
|
Posted - 2012.05.13 12:36:00 -
[11] - Quote
Here is one nice video which Tippia has created. Should open some eyes if someone still feels sleepy :)
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1214
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Posted - 2012.05.15 11:26:00 -
[12] - Quote
Looks like people are finally starting to wake up and actually understand why the "window" is going to be next "door".
edit: ...and oh yea - Tippia was kind enough to write some more stuff. Would recommend reading through.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
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Posted - 2012.05.16 20:18:00 -
[13] - Quote
CCP Arrow wrote:Hey folks. I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
It is very nice to hear from you and I believe now that you want to listen to us.
However I find it still bit unclear do you understand the importance of true multi window support (as in allowing us to open any amount of "extra" windows which will remember their size/position between sessions), are we going to get that functionality back and when does that happen.
I do understand that you don't want to answer this question if the answer is "never going to happen", but still - if that is the case you have to cough it out eventually... and if you will - player base will never accept the answer and you will be committing action which results to door version 2.0 (or in this case window 1.0). So this can not be what you're planning?
I really hope that I'm wrong while trying to figure out what is going on behind the curtain here.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1222
|
Posted - 2012.05.16 21:24:00 -
[14] - Quote
Malice Redeemer wrote:"because we don't believe you when you say there is a problem"
Nice Arrow never said that...
Arrow said "We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
It means that they don't do user tests because not believing us, but because they want to see the problems with their own eyes to solve the problems with the solutions they see the best.
There is no need to twist Arrows words, even the unclear issues with unified inventory are important and need to be addressed fully.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1225
|
Posted - 2012.05.16 22:18:00 -
[15] - Quote
Ranger 1 wrote: So basically the main issues are settings/locations changing every time there is a session change, an update bug, and the behavior of windows you open for objects outside of your immediate ownership (wrecks/cans/etc.) could be made easier to deal with.
Pretty much - everything else is trivial compared to these.
Ranger 1 wrote: Sounds like these issues should be manageable, or an equitable alternative method created.
I have no idea what constraints CCP is under to roll this system out this release, it sounds like it would be very difficult for them NOT to roll it out at this point. Considering the amount of work, detail, questions, and effort they have expended on getting our feedback and begin addressing them, I don't have much doubt that if there are still issues come release day they will be ironed out shortly thereafter.
People still insisting that they are ignoring the issue are leaving the realm of well founded criticism behind and venturing deep into the territory of bullheaded stubborness. It's not going to kill anyone if we have to wait for some tweaks to be released to get things perfect for you again... provided we don't have to wait too long.
Yea... the actual problem isn't in the waiting. There just has not been clear answer what they are going (or not going) to do (read: fix).
All I'm asking is clear statement that they are actually bringing the proper multi window support back. That is an issue which has not been answered yet even it has been the primary problem from day 1.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1226
|
Posted - 2012.05.16 23:28:00 -
[16] - Quote
Maul555 wrote: CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.
Well not really... but they shouldn't be using the master plan as excuse if some sub part of it doesn't work right. If this has something to do with dust - fine. If eve client has to be worse because of that - it's not fine.
And no - I couldn't know if you have brought the original unified inventory code from dust. All I know it that it has been extremely difficult to get actual answer to proper multi window issue. Will there be support for such or no? It is not difficult question.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1230
|
Posted - 2012.05.17 14:48:00 -
[17] - Quote
Ranger 1 wrote: Example: When you dock and are sorting your loot out of your cargo hold. All you need have open is your cargo hold. Filter things however you like and simply drag the items to the appropriate listings in the tree. All of your sorting is done from one window, with far less mouse movement back and forth across your screen than dragging from one window to various other windows. The tree is right next to the items you are working with.
All that extra mouse movement needs to be done because you don't leave the tree open so that you can sort, drag, and drop on the hangers (etc.) listed there. In other words the tree isn't just there to allow you to easily find and open other hangers/containers... it's there to provide one spot (immediately adjacent to where your mouse will be) to drag your items to when sorting.
...but in many cases dropping items to tree eventually means that you have to be aware what and how much is in the destination folder already. Having 2 windows shows all the relevant information immediately and makes such item transfers much easier.
Then there is also the problem that you need to scroll the tree all the time and it is rather easy to accidentally drop stuff to wrong folder. This can be rather annoying specially in cases where your stuff end up to corp hangars you don't have withdrawal access to.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1231
|
Posted - 2012.05.18 12:39:00 -
[18] - Quote
Today's unified inventory build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the Inferno launch. Just one big step remaining really - other stuff is rather trivial.
Some really good work there.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:04:00 -
[19] - Quote
Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
Folder menu still has wrong background style as for example using desert theme colours makes the it pretty unreadable. Background should be same colour than in other menus like that (for example in market).
Opening ships cargo bay by double clicking hangar background opens cargo in inventory window. Double clicking hangar background while holding shift opens it to new window. However this only happens if inventory window is already open (should not need to be) and double clicking hangar background again (while still holding shift) opens another copy of cargo window to yet another new window. It should "activate", "bring to front" or "close if already active and in front" the previous copy instead.
Didn't even bother to test the space, looting, system change functionality any more because - well - I'm just fed up...
If someone wants to give it more in depth final verdict - be my guest.
If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:30:00 -
[20] - Quote
Tippia wrote:Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again. [etc] Did you happen to notice if they had fixed the corp delivery bug? It says it has been fixed in my bug report list, but it would just be too hilarious if that one slipped throughGǪ  Yea now they seriously seem to think that people go always check to that folder under the corp tree and check if they have new deliveries rather than having open window for that purpose... Specially the traders are going to love the new improvement as long the windows won't stick open when you change station session.
as in from patch notes: "Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory."
Improvements my **s.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1243
|
Posted - 2012.05.22 07:02:00 -
[21] - Quote
Morning of inferno launch day. Client patch #1 applied to SiSi. Unified winventory still broken like hell.
Good luck. You'll need it.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1243
|
Posted - 2012.05.22 07:17:00 -
[22] - Quote
Yep... the stupidity in decision to release this in it's current state is overwhelming and shows how reckless and bullheaded certain people in CCP are. Entire expansion ruined by crap like this. Thanks in advance. I love you guys too.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1247
|
Posted - 2012.05.22 13:34:00 -
[23] - Quote
I just want to confirm that the junk is now on tranq and is as broken as expected.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1273
|
Posted - 2012.05.22 18:57:00 -
[24] - Quote
4090 in jita at the moment and it is pretty much not responding.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1282
|
Posted - 2012.05.23 04:15:00 -
[25] - Quote
Thing is...
...after you have given variable feedback for one month... ...made sure that all involved developers and their superiors are aware about the problems... ...contacted CSM directly through email... ...tweeted warnings about Unified Inventory even to Hilmar... ...specially pointed out that it is absolutely reckless move to release before proper multi window support is included... ...been given answers like:
CCP Soundwave wrote:I'd just like to confirm that "winferno" is indeed going to be awesome.
CCP Arrow wrote:we have been monitoring the official feedback thread of the blog over the weekend and are collecting valuable input for iteration tasks as well as setting up User testing sessions to be able to actually observe in action the things you are describing so that the changes and fixes we do will be the right ones.
CCP Optimal wrote: Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.
CCP Goliath wrote:Everyone talking about multiple windows - you know that shift clicking opens up a new window right?
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
....continued in next post....
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1282
|
Posted - 2012.05.23 04:16:00 -
[26] - Quote
....continued from previous post....
CCP Goliath wrote: Charming. FYI I've been at CCP since August of last year, and in my current position for 1 month. Also, there's not a game in the world that doesn't ship/release with bugs. If you don't have an understanding of QA process and software lifecycle I would thank you to keep your opinions and conjecture on the matter to yourself.
CCP Goliath wrote: I personally look at it more like the evolution from a Flintstones model of car (totally functional, pretty basic) to a modern day automobile - there's a ton of bells and whistles on it, you're not sure if you need or want them all (but hey they're free so might as well take them), the only drawback is you need to learn how to drive it!
CCP RubberBAND wrote: Personally having used the new system for a few months I would never go back to the old system. A few things to note; ....plenty of stuff.... Finally a big concern that is being raised again and again, is multiple window usage. We are already investigating this and hope that we can fix it in time.
However on a personal note, every time I have to go back from the Unified Inventory to multiple windows, I cringe. We understand the usability concerns raised here, but once people have been given some time to acclimatize themselves, we strongly believe that this will provide the best user experience.
I will talk to CCP Optimal and CCP Arrow tomorrow first thing, since they are both out of office now.
CCP Arrow wrote: It's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.
....continued in next post....
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1282
|
Posted - 2012.05.23 04:20:00 -
[27] - Quote
....continued from previous post....
Smoking Blunts wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? lol nah no weed smoked today. the system thats on sisi now has and is missing functions that teh current tq system has. ive detailed them above, check it out bud
....continued in next post....
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1282
|
Posted - 2012.05.23 04:22:00 -
[28] - Quote
....continued from previous post....
CCP Soundwave wrote: Should be getting Sisi updates before Tranq!
....you just want to go shoot the statue when the unfinished junk ends up to the tranq just like nothing happened...
This is how CCP works.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1300
|
Posted - 2012.05.24 02:46:00 -
[29] - Quote
Yea I would be surprised if the base code for this thing didn't come from dust development which was then ported to eve. It would be too convenient accident not to be true.
However none of this really matters. I'm pretty much done with this entire topic already. With all the effort we put to prevent it should have been enough and tranq should not be in "unenjoyable" (for some) state today.
Now I haven't got any more energy to fight with the propaganda machine. At this point I'm just orbiting the monument and waiting my sub to expire or bare minimum usability fix to get the persistent windows back to inventory system in which point I could actually start thinking about reconfiguring my UI's, doing some industry work or fitting ships for pvp again (as in actually playing the game).
Call it about giving up or what you want. I've seen the dev blog what soundwave put up yesterday. It says plenty of nice things but still doesn't give us date for persistent multi window functionality. In fact it actually doesn't even promise that we get one, it only states that "we-¦d really like to".
All in all... What ever happens in the end, this unified misery could have been avoided. With or without me. The information was available and much can be learned from it in future. Hopefully this entire fiasco ends up nicer than it lasted. It is all up to CCP's real actions once again.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1309
|
Posted - 2012.05.24 18:57:00 -
[30] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
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